arma 3 increase vehicle speed

Accuracy-wise, it has a fixed dispersion of 0.0012 rad regardless of distance. Gunship Variant: Armed with a 20mm Minigun (4000 rounds) and a 105mm Howitzer (100 HEAT-MP rounds), both controlled by the Left Gunner, and a 40mm cannon (160 APFSDS-T and 240 GPR-T rounds) which is operated by the Right Gunner. Limit the speed of an AI-driven vehicle or AI person to given value. Tandem HEAT explosive charge. I noticed when doing quick mouse movements that the turret speed seemed slower than it should be. da mimic script pastebin I assumed it was a strider, since long time ago noticed that it is almost indestructable (to certain caliber weapons). A guide to graphics settings vs frame rate for Arma 3 in 2021. I don't knew where in the dedicated server, i have to place the mod's files and how to call it on one npc shop. Would definately make driving more fun :), Hmm.. what about Ctrl + W/S keys to adjust the relative speed? (*) Regardless of being armed or not, all variants retain the ability to utilise a laser designator. The crew includes both the driver and commander and in the case of the armed variants, a gunner as well (who in turn occupies one of the two passenger seats). Targeting:1 Laser DesignatorDefensive:1 Smoke Generator Here's some data. Press question mark to learn the rest of the keyboard shortcuts. Could you tell me where is it, please? This is how we have to maintain a slow speed; Gas-on-gas-off gas-on-gas-off. Unarmed: 4 seats:1 Driver1 Commander2 PassengersArmed: 4 seats:1 Driver1 Gunner1 Commander1 Passenger Why not, for example buttons 1-9 increase vehicle speed by 10kph or an up/down button that increases and decreases speed by 10%, press a key and the vehicle accelerates to 40kph and stays there until I change it. When im editting the Config_Vehicles.hpp (AltisLife PBO), there aren't the speed option. Could you help me with that, please? GameVer:1.76.142872 / Tested Sept. 19th-20th, 2017. Here's some data. If damaged: Gradually leak 20% of remaining fuel over time. the current action menu is too clunky. Weight All rights reserved. The offroud. Mousewheel up= +10kph Mousewheel down= -10kph eddieck Staff Sergeant Member The pre-Alpha NATO texture can still be applied to the Strider, although it can only be done in the Virtual Garage or through the. Arma is a very CPU-intensive game, much affected by processor single core performance. The mod works for all vehicles that use tank, car or boat physic modelling. landing zone in a helicopter, or dash across the vast ocean expanse in a speedboat. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. Very useful with HAFM naval units. Nonetheless, it will still blow up soon after being struck by one due to its increased damage penalty from explosives. Recruitment radis is shown with a circle when you select your camp/outpost/etc on the map. If you have a related Youtube channel, enter the URL. Vehicles : _ MB 4WD Jeep guerrilla, can be equipped with a LMG or a launcher AT Albanians Weapons : _ AR AKS-74U 5.45 mm _ AR AK-12U 7.62 mm _ AR AKM 7.62 mm _ AR AK-12 GL 7.62 mm _ LMG RPK-12 7.62 mm Armor : _ Medium bullet proof vest Vehicles : _ Offroad guerrilla, can be equipped with a LMG or a launcher AT This script was used to get speeds. I was curious about how fast a player could run forward in a single direction. Although it was prominently featured in pre-Alpha promotional screenshots, the Strider would not become a driveable asset until the release of the Beta (as part of, Despite its deceptively small size and seemingly light weight, the Strider is actually the heaviest of the three MRAP-class vehicles in, Following an overhaul to ArmA 3's thermal imaging systems in. I didn't find any mod with a nice speedboat and the Arma's original is too slow. The adjustable periscope makes the Strider highly useful for reconnaissance purposes. The hatchback speed, the offread speed, the boats speed. Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. Was always like it? Since Arma 3 v2.06 each velocity component is limited to the range +-5000 m/s. You cant change the top speed of a vehicle in config_vehicle.hpp If you want to do this : Open the .pbo file who contains the vehicle you want speed changed, look for a config, or something like this. Destroying all of the Strider's wheels will be needed to immobilise it. Strider But then looked on and the stats showed that frickin Tempest Transport (covered) has 200 armour . It takes 200% increased damage from high-explosive (HE) type munitions. Games. Press question mark to learn the rest of the keyboard shortcuts. on release it should close the damn menu, or it closes after selecting an action. Multiply by 3.6 to get KM/H. Maintaining a constant speed up till now is annoying at best. Meda's usually-incomplete-never-to-be-completed project dumping ground. Valve Corporation. 200+ km/h. However, they cannot be fitted with Explosive Reactive Armour blocks/panels, nor can they be fitted with Slat cages. Manual zeroing is also possible, though only in increments of 100 m up to a maximum of 1500 m. NOTE: Only available on the Strider GMG variant. // it was necessary to use limitSpeed repeatedly before Arma 3 1.24 _this setVariable ["speedLimit", 50]; . Striders have base armour values of 200. QuasiSnipr1048 Apr 25, 2017 @ 1:24pm Move the mouse slower. have at act as an accelerator. Groups: Object Manipulation Syntax Syntax: object setVelocity vector Parameters: vehicleName: Object vector: Array - Vector3D Return Value: Nothing Examples Example 1: _truck1 setVelocity [20, 0, 0]; vehicle All 3 guns are situated on the aircraft's left side, allowing both gunners to engage targets simultaneously. The RCWS HMG can attain a fire rate of up to 600 RPM and requires 20 seconds to reload a fresh box. Please see the. I can't find the PBO of the original Arma 3 vehicles. Multiply by 3.6 to get KM/H. Having a CPU clock of 3.9GHz or higher is recommended. edit: Sorry havent looked in the comments that you already found it. The engine can survive up to 100 points of damage. Fuel capacity You cannot go prone with a launcher. 2) How to add same cars fromJonzie's Mod - http://steamcommunity.com/sharedfiles/filedetails/?id=561566896 and use this other mod to allow players customize ther cars after buy it: http://steamcommunity.com/sharedfiles/filedetails/?id=627779375 The ratio of x:y:z already determines the direction they're going similarly to tan(a) = y/x in a 2D scenario . The driver sits in the front seat by themselves, with three medium-sized windows providing vision of the area in front of the vehicle. Promotional screenshot released during the pre-Alpha. FREE SUPPORTING FEATURES Enhanced Armored Vehicle Experience A combination of upgrades makes operating armored vehicles a much more immersive experience. Only 20% of incoming damage against the fuel tank is transferred onto the Strider's "health" pool. The Strider is a Light Armoured Reconnaissance/MRAP-class vehicle used exclusively by the AAF in ArmA 3. The Arma 3 Tanks DLC is supported by a major Arma 3 platform update, introducing a wide variety of free new content and features. Any chances of adding a keybind to engage/disengage cruise? WITH TANKS ON THE GROUND AND HELICOPTERS IN THE AIR, CONDUCT COMBINED ARMS I hope you find this useful.00:00 Intro00:25 My Current Settings03:53 Low Settings05:40 Medium Settings07:37 High Graphics SettingsMy old graphics guide video (more detail on each setting): https://www.youtube.com/watch?v=XqO4B6VlrJ0My FOV adjustment video: https://www.youtube.com/watch?v=KcJEHbg4i6oMy PC Parts:CPU: https://www.amazon.co.uk/gp/product/B089DQ5X1B/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B089DQ5X1B\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=9d9e0c6473037339ea20e0e95c65c430GPU is discontinued, nearest modern card is: https://www.amazon.co.uk/gp/product/B08KHL21CV/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B08KHL21CV\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=634828cd5e41f12b2c78a45ca1099536RAM: https://www.amazon.co.uk/gp/product/B07TB4J2DD/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07TB4J2DD\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=78d06fe869582da35dd27306f55af262M2 Drive: https://www.amazon.co.uk/gp/product/B07BN217QG/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07BN217QG\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=a109a3c98d3b339da5fbe011c179f6ceSSD for recording: https://www.amazon.co.uk/gp/product/B089C73T72/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B089C73T72\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=69f612cbefc3144d7b7e4f344d3b515bPSU: https://www.amazon.co.uk/gp/product/B00MFD2JAY/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B00MFD2JAY\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=3f35be4edd7ae75ecc9dff90a50904bbKeyboard: https://www.amazon.co.uk/gp/product/B015C9Y64O/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B015C9Y64O\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=3eae6f4020b1544aca127b06a3e0805bMouse: https://www.amazon.co.uk/gp/product/B07GS6ZS8J/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07GS6ZS8J\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=cfa4b13ea9ff3d7c3056bd717cbbfb17Monitor: https://www.amazon.co.uk/gp/product/B082QN8MBF/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B082QN8MBF\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=f61aaa4ba6bb25e8dfae9b81db40d4b0Mouse Mat: https://www.amazon.co.uk/gp/product/B000V7ARAU/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B000V7ARAU\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=f5e7771ac497d1bd6ea8176c6a7a4797Headphones: https://www.amazon.co.uk/gp/product/B076GT6XJ9/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B076GT6XJ9\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=c990ee6b573534a93057184769d5fd94Luke9K Discord: https://discord.gg/mcACYQk Luke9K Twitter: https://twitter.com/Luke9KContact: [email protected]#Arma3 Is possible to show the option all time of the day, too? Everything about the ARMA game series by Bohemia Interactive on reddit! In conclusion, the simulation of a 10 km route using the new concept revealed significant improvements in performance, including an increase in maximum speed from 100 km/h to 159.21 km/h, a decrease in completion time from 6 min. As for manual gearbox - in configs there is an entry for gearboxes - which is set to "auto" for all vehicles right now. For those Once all these conditions are met you can enlist fighters to your cause. Other questions When? Like the RCWS HMG, manual zeroing is also possible up to a maximum of 1500 m. Pre-Alpha olive drab green paint scheme applied to the Gorgon and Strider. Game updates, videos, pictures, discussions, help, and more. 4000 mass 1) How to change the vehicles (car/boats/heli/planes) speed, please? Arma 3 vehicle armor (noob questions) I was always curious which vehicle (allowed to be on Epoch by default) has the most armour. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The gunner's optics have variable zoom capability, and can toggle either day, night or black-/white-hot thermal vision mode: NOTE: Only available on the Strider HMG variant. Otherwise, like Yannick said, it does have a max rotation speed. If destroyed: Instantly immobilises the Strider, regardless of whether it is on land or above water. Yes (all variants) When you got the config, look for the following line : maxSpeed = xxxx; //change your top speed here. It's meant to have a maximum rotation speed. should free up the scroll wheel for more practical function like speed control. I click it, nothing happens. Espaol - Latinoamrica (Spanish - Latin America). But seeing as they already bothered adding this config entry - I suspect there is a high possibility to see manual gearboxes in the future :). If so I might see about getting a G27 or similar and just using the pedals (steering wheel would be too hard as it'd be constant switching and moving that around - not good if you're trying to get out to react to a threat!). It's measured in meters-per-second. Anyway, thank you for all ur help It helped me a lot. This item will only be visible in searches to you, your friends, and admins. The first thing that i want is change the speed from normal vehicles, already on Arma 3. A Strider looks over cargo containers at Malden airport. Note the Commander's terminal located on the left behind the driver's seat. to 3.86 min., a decrease in energy consumption from 19,198 mAh to 12,162 mAh, and an increase in maximum travel . Obilgatory im am relativly new at editing and scripting in Arma3. You will be able to leave a comment after signing in, Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. The following highlighted positions serve as weak points on the Strider: LEGENDGreen = HullOrange = EngineViolet = Fuel tankMaroon = Turret. I'm sure they exist in simple form, you shouldn't need some massive .sqf or whatnot to do something so simple Hey, armaholic Is down yeah but try finding it on web archive. Thank you very much for the help, You cant change the top speed of a vehicle in config_vehicle.hpp. It's measured in meters-per-second. Description Speed limiter and auto-cruise modes for vehicles This mod allows drivers to set a maximum speed for their vehicle, or to set an auto-cruise function for the vehicle to maintain set speed autonomously. Or generally, I like my character to turn 720 when swawing from the left of the mouse pad to the right. 2023 BOHEMIA INTERACTIVE a.s. ARMA and BOHEMIA INTERACTIVE are registered trademarks of BOHEMIA INTERACTIVE a.s. All rights reserved. Hello fellow Arma3-Editors, Obilgatory im am relativly new at editing and scripting in Arma3, I have been trying over the past few days to improve a Vehicles top speed (in this case an SDV's). @X-bar Only the current driver can access the menu, and the underlying commands only affect human players in any case. I'm not gonna tell you how tho because I can't be bothered, just look for yourself and you'll find it eventually. For those insertions where surprise is key, deploy the SDV and approach the target from below. Great Mod but needs a resume button, having to retype the cruise speed again because U touched the brake is a fiddly ball ache, please add a resume button to make this mod awesome again! Then for each file which are usefull for the shop, you copy and paste the code, and dont forget to replace every "car" by "myNewShop". The fuel tank can resist up to 100 points of damage before it ruptures. Armed: 4 seats: 1 Driver 1 Gunner 1 Commander 1 Passenger Item capacity 4000 mass Top speed 128 km/h on land 12 km/h in water Fuel capacity 26 fuel units Weight 9700 kg (all variants) Can be slingloaded Yes (all variants) Primary armament HMG Loadout: 1 RCWS HMG 12.7 mm GMG Loadout: 1 RCWS GMG 40 mm Secondary armament Targeting: There may be other solutions, this is just something I have done for moving a large sub around in the water. What I mean by that is that every vehicle that hasn't been used (by player or AI characters otherwise) just freezes there. The tyres are susceptible to small arms fire and take 400% additional damage from HE-type munitions. I show the settings that I use and 3 other recommended settings which are what I would consider to be low graphics, medium graphics and high graphics settings. Depletion of its integrity will always result in a catastrophic kill. Love it if you could make it work with the submarines too. Pull the nose down [W] to gain speed and up [S] to lose it. On 25/11/2016 at 0:59 PM, marvinzih said: Vehicles: How add from mods and how to change speeds, http://steamcommunity.com/sharedfiles/filedetails/?id=561566896, http://steamcommunity.com/sharedfiles/filedetails/?id=627779375. The Fire Control System is only able to automatically zero on stationary targets and requires 1 second to finish adjusting. Drawbacks How To Force Unit Moving Speed | ArmA 3 ArmaPhronk 1.64K subscribers Subscribe Like Share 3.9K views 6 years ago ArmA 3 Tutorials Quick video guide on how to force a unit's movement speed. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Untested so mileage may vary. What would be the point of using gears if the vehicle accelerates the same? You can check single core performance benchmark score of your server's processor to estimate if it can run Arma well. If damaged: Reduces power output, acceleration is decreased and it may become impossible to climb uphill. November 24, 2016 in Solved. Maneuver the helicopter sideways with [A] and [D]. I got a problem with Jozen mod. It reduces up to 20% of incoming damage from HE-type munitions. It is incorrectly classified in-game as an MRAP. The only way to "holster" you weapons in vanilla arma is to "lower" a launcher, or go prone while holding one. That should allow the vehicle speed up until it hits 50km/h. role in This can be provided by nearby houses, or by building tents. PROFILE, Terms The Strider always has a seating capacity of four personnel consisting of both the crew and two passengers. Use the rudder [Q] and [E] to rotate left/right. When i uses it on my server, some functions stops working, i've noticed 2, but maybe it have more: By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. The gunner position exclusively controls all weapon systems remotely on the armed variants. Object speed is equal to sqrt(x 2 + y 2 + z 2 . I can't understand the reason. Type Scrolling slower (or in smaller increments) should improve turn speed a bit. Open the .pbo file who contains the vehicle you want speed changed, look for a config, or something like this. The CDL General Knowledge practice test covers topics such as the rules of having a CDL and driving a commercial vehicle safety. LukasKr, October 21, 2020 in ARMA 3 - MISSION EDITING & SCRIPTING. In fact this mods makes no changes whatsoever to the base game, it only provided GUI for functions added by BI on the 2.06 update. It has continuous effect and AI will not break through the speed limitation until one is contacted, engaged or regrouped. Can someone clue me in on where to find these scripts, or how to make one myself? The RCWS turrets on the armed variants can either utilise a 12.7 mm heavy machine gun or 40 mm automatic grenade launcher. That would make it more useful to use the other keys 'Q' and 'W'. By Due to using a flat bottom as opposed to a traditional V-shape hull like the Hunter, the Strider is more vulnerable to explosives. I've seen a ton of VANILLA servers which use a script for increased vehicle acceleration/speed/boost. Another pre-Alpha promotional screenshot displaying the interior of the Strider. You click it and nothing happens or it becames disabled Destroying the engine will not cause a catastrophic kill on its own unless the Strider is at critical "health" status. Item capacity ObjectVariable setVelocityModelSpace [x, y, z]; x will shift left (negative) to right (positive), y will shift backwards (negative) to forwards (positive), z is up (positive) and down (negative) relative you the objects facing direction. You need to sign in or create an account to do that. So lets see. Can i achive my goal of giving the vehicle a permanent speed-buff only in the editor without needing to write seperatescripts? PayPal donations accepted at: https://www.paypal.me/PhronkThis video is created using games from Bohemia Interactive.See httpwww.bistudio.com for more information. Whether via sea, air, or land, Arma 3 features a vast array of vehicles. If the hull has been compromised, no reductions will be applied to the velocity/raw damage of incoming projectiles. along with them, submersible vehicles such as the SDV. I don't think that a Mod Pack can ever affect your mission file (like the NPC's) because it has nothing with it to do. Only 20% of damage is transferred onto the Strider's "health" pool. this of course complicates things since im trying to implement this in a multiplayer-mission, thanks for the advice ill look into it. This item will only be visible to you, admins, and anyone marked as a creator. So far, Arma 3 has only featured jets designed for Close-Air-Support (CAS). Armed Assault Wiki is a FANDOM Games Community. Fly low and fast to the I have been trying over the past few daysto improve a Vehicles top speed (in this case an SDV's). As you are unarmed, you have nothing to raise/lower. Excellent mod! Powered by Invision Community. Secondary armament enemy 3 months after microdiscectomy hayes diesel motorcycle for sale wattpad naena tiap hari. The projectile normally does not contain explosives, instead relying on the projectile's high speed, mass, and kinetic energy to inflict damage. The other step, i found the Jozen's mod with very nice cars, and i figured out that it uses variables to set car's colors, car's equips and other's car's config. If destroyed: Rapidly lose entire fuel supply over several seconds. & The FCS can only zero onto stationary targets and requires 1 second to finish adjusting. Seats How about adding gears while we're at it? NATO on the other hand, would be altered to use the Hunter as their MRAP-type vehicle instead (which also used to be a CSAT vehicle prior to the Alpha's release). This platform update is free for all owners of Arma 3. It requires 20 seconds to reload a second belt and for dispersion, the GMG is always set to a fixed value of 0.005 rad. Description Description: Sets velocity vector of an object in m/s. Conditions. LARV / MRAP AAF It takes 20% less damage to hits to HE-type munitions. All trademarks are property of their respective owners in the US and other countries. Didn't know about setacctime until after I made this, so you could get a more accurate measurement by slowing down time. No matter if the answer to the first question is yes or no, i kindly asked to be told which steps i need to take to achieve this. Game engine does not support this feature for air vehicle physics. However, no amount of incoming damage will be transferred onto the Strider's main "health" pool. By using this site, you agree to our Terms of Use. its a big problem =( Maintaining a constant speed up till now is annoying at best. In short, vehicles now have a bunch of animation and texture sources you can play with. Multiply by 3.6 for km/h. I'd assume in MP execute that locally to the driver. First of all, you can't modify Arma 3 Addons because it's not allowed, you are allowed to modify modded vehicles that you download, like the jonzie pack (if the author allows it). At the same time, it lacks the slanted windows used by the Ifrit, which would prevent its windows from being shattered so easily by 7.62 mm (or larger) rounds. The designator is integrated into a camera fitted on the top of an extendable mast that is located on the left passenger side of the vehicle (where the commander is seated). Depending on which and how many are remaining, it is entirely possible for the Strider to continue driving even with three of its tyres missing (any type of manoeuvre will be almost impossible to perform, however). How do you even aim? I attempted to use the setVelocity script from example 2: (_vel select 0) + (sin _dir * _speed), (_vel select 1) + (cos _dir * _speed). It is an amphibious vehicle, and has a smoke generator fitted behind the vehicle that can be used to deploy a thick cloud of smoke that obscures it from view in an emergency. insertions where surprise is key, deploy the SDV and approach the target from below. I can change the price, carry limit, but don't find the speed option. Could be the original, but more faster. At least 40% of incoming damage on the engine will always be shared with the Strider's "health" pool. Why not, for example buttons 1-9 increase vehicle speed by 10kph or an up/down button that increases and decreases speed by 10%, press a key and the vehicle accelerates to 40kph and stays there until I change it. The RCWS turret on armed variants can only survive 40 points of damage before failing. PZL P.7a Deluxe set 1939 1/72 Contents of the box A plastic model to assemble by gluing and painting Many photo-cut pieces Pre-cut canopy masks Decal sheet signed Techmod offering 4 liveries from September 1939 PZL liveries P.7a 123. A railgun or rail gun is a linear motor device, typically designed as a weapon, that uses electromagnetic force to launch high velocity projectiles. Also if using CBA you could use their perFrameHandler instead. . It would only affect top speed which the 3 keys do already. Reddit and its partners use cookies and similar technologies to provide you with a better experience. telkwa, May 10, 2013 in ARMA 3 - BETA DISCUSSION, It would be far nicer and more enjoyable driving vehicles if you added fixed speed increments instead of a button that when pressed is the equivalent to putting the gas pedal to the floor. modified it slightly for the need, but never got it to work the way i intended it to: a permant speed increase when the SDV is used. Primary armament i have already suggested that the scroll wheel be default speed control, for player movement as well as vehicle movement. Top speed PHYSICS Nonetheless, the Strider relies heavily on its mobility to avoid being hit in the first place, as even though it has the same base armour of the other two MRAPs, it cannot protect its passengers from larger explosives and landmines. I show the settings that I use and 3 other recommended settings which are what I would consider to be low graphics, medium. You will be able to leave a comment after signing in, Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved.

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